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The Game Boy's Anniversary

Hard Surface project for the first module of the Advanced 3D Production Master degree at Animum Creativity Advanced School
The project was modeled in Maya, using Substance Painter for texturing and rendered with the Arnold Renderer.
The final composition was made using Davinci Resolve
The renders are inspired by The verge post about The Game Boy's 30th anniversary

Turnaround

Game Boy Colours

Game Boy Colours

Game Boy Composition

Game Boy Composition

Game Boy Composition 2

Game Boy Composition 2

Game Boy

Game Boy

Back

Back

Side

Side

Bottom

Bottom

Game Boy New

Game Boy New

Wireframe

Wireframe

Dirty Old Game Boy

Dirty Old Game Boy